Hello, I am

Zachary Bevan

Game Dev Student | Creative Technologist

Who am I ?

Aspiring Game/XR Developer

Hello! I’m Zack Bevan, a student studying at Boise State University in the Games, Interactive Media, and Mobile program (GIMM). I’m currently in my third year, and have mainly specialized in coding and XR development. I'm very passionate about making interactive apps, be they games or educational simulations.

Picture of me.

Personal Info

  • Email: zack@zbvn.dev
  • Phone : +1 (208) 880-5055

My Expertise

Game Development

Primarily Unity and Unreal Engine


XR Tools and Development

Unity OpenXR and Meta SDK


Web Development

Novice HTML, CSS, and JS user.


My Resume

Experience

ChemVR Team Member - Boise State University

May 2025 - Present

I currently work with one of my professors and several grad students on ChemVR, a project for creating various chemistry training modules in both VR and WebGL platforms using Unity. My main role is to develop code for the various modules, but I've also 3D modeled some simple assets and setup textures and materials in the Unity URP. I've also filmed and edited training videos for showing students and instructors how to complete each module.


XR Software Developer Intern - Sigmatech

June 2025 - August 2025

With Sigmatech, I worked as a part-time contractor at the National Security Space Institute, as a part of their Digital Learning Team. My job was to assist the team in making supplementary educational games and simulations for the instructors at the NSSI to use in their lessons. During my time there, I primarily worked on three projects: Break Apart XR, an app for viewing 3D models using the Hololens 2, the Space Law Visual Novel, and a prototype for a Satellite Managment VR game.


GIMM Peer Mentor - Boise State University

Jan 2024 - Present

I worked in the GIMM Lab at Boise State. I was part of an outreach and marketing team for the department, making videos and materials to promote GIMM. I also assisted students in accessing GIMM resources and help them work on their projects, from Unity and C#, to HTML and JS.


Tech Center Assistant - Meridian Library District

Jan 2023 - Jan 2024

I worked at the Meridian Libary District's maker space, unBound, where I helped maintain 3D printers, laser engravers, and other cutting-edge technologies, as well as assist library patrons in accessing and using these resources.

Education

2023 - Present

Bachelor's Candidate in Games, Interactive Media, and Mobile.

Currently in my third year at Boise State.


2019 - 2023

High School Degree

Graduated from Rocky Mountain High School in Meridian, ID.

My Skillset

Unity

The majority of my experience has been working in the Unity game engine, writing custom code in C#. I've worked in both 2D and 3D, primarily making XR apps. That said, I love the game making process, and am excited to work on some bigger projects this year with GIMM.

Unreal

While I have less experience working in Unreal overall, I am very familiar with the engine, having used it in one of my classes, as well as working in it for the majority of my time at Sigmatech. I do only have experience working in Blueprints, but I am eager to learn C++ in the future.

Adobe

While not centric to my professional development, I am very proficient in suite of Adobe CC apps, primarily Premiere Pro and Illustrator, with lesser expertise in Photoshop, InDesign, and Animate. I am also well-experienced in other video-editing softwares as well, having made videos for both MLD during my time there, and the GIMM department at BSU.

HTML/CSS/JS

Similar to by experience with Adobe, web development is not my expertise, but I am proficient with it. I have just begun learning about nodeJS and mySQL this year, and will continue to refine my programming skills. As it stands, my skills are so-so.

Disclaimer: This website was made using a CSS tempalte that I have made heavy edits to, I am not the point of making this from scratch yet. Credits to the creator of the template at the bottom.

3D Design

I am very much a novice when it comes to 3D, but I am passionate about it all the same. I'm familiar with Blender, and have made multiple simple models for various projects. This year I'm beginning to learn Maya in one of my classes as well. I hope to someday become proficient enough to be able to model items for my own projects, but for now it is not my main expertise.

My Portfolio

Moai Mayhem

My first project in Unity.

Fungle AR

A 2D mobile platformer using AR image tracking mechanics for powerups.

Schrodunnit?

An interactive comic, where we used a psuedo murder-mystery to explain the concept of Schrodinger's Cat.

Unreal: Third Person

My first project in Unreal.

Mobile Narrative Project: My introduction to HTML, CSS, and JS.
Mobile Narrative Project

My introudction to HTML, CSS, and JS, using D3 for data visualization.

PeacefulPotions: Our 'serene' potion shop game.
Peaceful Potions

A "serene" potion shop game some friends and I made for a game jam.

Unreal: First Person

My first FPS in Unreal Engine.

Contact Me!

Phone :
+1 (208) 880-5055
Email :
zack@zbvn.dev